CHECK 11: Design Choices - Main Features
# Multiples Factions Coming from versus fighting games, this is a trivial one. One of the main reason why I started working on Check 11 is Chess 2: The Sequel by David Sirlin. I loved the 5 different armies and had so much fun playing them (with myself only but oh well…) # Hidden Selection I included this rule when the design process was already well advanced. I already had a preliminary stage of the first 5 factions down and I needed to think about the physical part of the design. Instead of creating a bunch of new pieces with all movement powers new to my variant, I opted for the simple road: The pieces would remain the same on the material side. The players would have to find which opposite factions are in play through suspect behavior detection in the opponent play. I tested it and I like it. Now Check 11 was not a test of calculation depth only, the uncertainty brought by the hidden selection was a new level to also take into a...