CHECK 11: OVERVIEW OF THE 11 FACTIONS
There are the factions names with their aliases, a short description of what you can do with them, and a rating of their gameplay!
CYBORG alias Hack n Boom
-> Lock enemy
pieces by hacking them and then take them down all at once with an explosion
Mobility - B
Offense - S
Defense - S
Ease of Use - C
DROID alias Minion Force
-> Move your
pawns like mini-queens
Mobility - B
Offense - B
Defense - A
Ease of Use - A
ELEMENT alias Elemental Awakening
-> From moving through
pieces like the wind to pushing pieces like a rock
Mobility
- S
Offense - S
Defense - C
Ease
of Use - C
HOLOGRAM alias Dual Soul
->Your queen is
your king second life
Mobility - B
Offense - B
Defense - A
Ease of Use - A
ILLUSION alias Freedom Absolute
-> Teleport
anywhere on the board
Mobility - S
Offense - C
Defense - S
Ease of Use - C
JUNGLAND alias Wild Trick
-> Capture to
enhance your offensive power
Mobility - B
Offense - S
Defense - C
Ease of Use - C
MAGNETIC alias Repulsive Attractive
-> Your queen allows
you to move your king an indefinite number of spaces
Mobility - S
Offense - B
Defense - B
Ease of Use - B
ORTHODOX alias Lovely Classic
-> Play a
standard chess game
Mobility - A
Offense - A
Defense - A
Ease of Use - S
PARADOX alias Almighty Nemesis
-> Your queen is the
piece with the most unstoppable attack power in the entire game
Mobility - S
Offense - S
Defense - S
Ease of Use - B
ROYALE alias Valiant Heart
-> All-directions
movement power
Mobility - S
Offense - B
Defense - S
Ease of Use - A
ZOMBI alias Tandem Assault
-> Move 2 pieces
on your turn
Mobility - C
Offense - C
Defense - A
Ease
of Use - ANotes:
Mobility -> This is the movement area rating of factions: How far the pieces of a faction can go, how much directions they can take, how “jumpy” a faction is!
Offense -> This refers to attack power: How much a faction can apply zoning or board control, how much damage they can do (there are factions that can capture 2 pieces or more in one move)!
Defense -> This is the measure of the vulnerability of a faction: How much pieces that cannot be captured there is, how much movement-only pieces there is!
Ease of Use -> This takes in account the number of rules of a faction: How much different to standard chess or unorthodox they are, how difficult some rules can be to understand in term of complexity!
CHECK 11 (english)
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